Ahoy, library media specialists! When it comes to proper sourcing, are your students doomed to walk the plank? Find out when they join the Pirates of Plagiarism for a swashbuckling bingo game that familiarizes them with the concept of plagiarism. As you select callout cards at random and read the clues allowed, students identify whether or not the scenarios are examples of plagiarism. Any time a student locates a scenario on his playing card, he covers the space with a token. The first student to fill in the plagiarism plank or treasure path wins — and the high-seas adventure can begin anew! Includes 30 student playing cards, callout clues, 500 tokens and a tracking sheet. Grades 3–6. 2010.